It’s amusing at first, but I will be honest with you: I didn’t find this to be as fun as intended. Now, as long as you have the magic needed to summon them, you can bring them over whenever you want. In previous Bayonetta games, she’d summon gigantic monsters in cutscenes, in order to finish an enemy off. Bayonetta is still the star of the show, and her brand new superpower is being able to summon kaijus at will to deal with gargantuan-sized enemies. Viola plays like a discount Devil May Cry character. Jeanne is mostly relegated to small, Elevator Action-esque minigame sections, which are fun at first, but boring after a while. There are new gameplay mechanics, such as new playable characters, but that doesn’t mean they are as fun to play as as Bayo herself. It takes what worked in Bayonetta 2, and adds more to the pile. In theory, same as always: the same fast-paced, clearly influenced by Devil May Cry combat system that made Bayonetta a household franchise in the first place. What really matters is when the bulk of the gameplay is finally available to you, and this is where Bayonetta 3 truly shines… with caveats.Ī lot of drab gray visuals in the first few levels of the game. It’s a multiverse plot, and at this point, we’ve been there before, and we’ve done that before. It didn’t do a good job to impress me from the get-go, namely because cutscenes are locked to 30 frames per second, and also because Hideki Kamiya REALLY wants you to take this nonsense seriously. It’s no exaggeration: the first chapter of the game has a worse cutscene-to-gameplay ratio than most Metal Gear Solid games. Storytelling isn’t exactly the reason I play Bayonetta games for, but sadly, the game wants you to pay attention to its plot, which isn’t very good.īayonetta 3 is filled with super long cutscenes. Bayonetta 3 opted for the latter, with the game basically being centered around Bayo, Jeanne, and rookie Viola (a Virgil wannabe without the swag) travelling through various dimensions in order to stop your typical universe-destroying mega-powered supervillain. How to build upon the sheer nonsense that game offered back in 2014? In this case, there are usually two options: space (what Saints Row IV did) and multiverse (what Rick & Morty has been doing since, well, ever). Making a sequel for something so over-the-top as Bayonetta 2 is no easy task.
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